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Advanced [show]


Arjhan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest is short and white. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Engraver business at a young age. A gifted student he started as a Fortune-teller, but he got bored and became a Engraver. He has achieved small success as a Engraver.

Motivation: To be a Fortune-teller again.

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Attractive, Job. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Arjhan Xephyrbahnor, Male Dragonborn Monk 5
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Athletics +6, Performance +6
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: 700 gp. Moss agate (12 gp).


Social Check DCs


Solomon Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. He sports a flattop hair cut. His eyes are blue.

Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Fletcher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Justice. Flaws: Hedonist, Mundane. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Old Prospector

Attributes [hide]

Solomon Gyula, Male Half-Elf Warrior 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Aramil Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses like a well dressed Mercenary does. He wears a small hat to cover his moderate length white hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born on a small isolated farm. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Aramil Hardy, Male Half-Elf Bard 13
Medium (5'10") Half-Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 48 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. Star rose quartz (50 gp). Citrine (50 gp). Sard (50 gp). Coral (150 gp). 1 Medium magic item.


Social Check DCs


Dabbledob Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky yellow painted plate armor. His hair is black and very short. His eyes are violet.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Dabbledob reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Military. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Dabbledob Rofferton, Male Gnome Rogue 5
Small (3'2") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Orsik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of death on his torso. His hair is auburn, silky, and of moderate length. He has several tiny amber earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Disciplined, Logical, Fighting. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Orsik Balderk, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 210 gp.


Social Check DCs

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