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Advanced [show]


Zaffrab Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears tattered old clothes, marred by sweets. He is bald on top and has large white tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Zaffrab was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Ugly, Insane, PTSD. Bonds: Rich, Family. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Zaffrab Oomtrowl, Male Gnome Druid 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Freshwater pearl (9 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.


Social Check DCs


Ulblyn Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a blue coat with black slacks. He has a moderate pudge and is not very fit. He has no hair. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant, Enemies. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Ulblyn Kettlewhistle, Male Halfling Aristocrat 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Terran, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Arnold Harlow, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He has the majority of his body covered in plate, marred by sweets. His brown hair is cut short. His amber eyes peer out from beneath his top grey hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly. Bonds: Family, Rich. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Arnold Harlow, Male Human Warlock 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 16 (+3)16 (+3)
Skills Nature +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 6000 cp.


Social Check DCs


Amûg Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. His brown eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: A powerful brothel owner made him what he is. He helped his father out around the business and became quite the natural. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Selfish, Hedonist. Bonds: Mentor, Job. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Amûg Windsor, Male Half-Orc Aristocrat 3
Medium (6'5") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Morkral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, pastel shirt, and black tie. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His brown hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Merchant, who enjoyed hunting, Morkral was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Morkral Rumnaheim, Male Dwarf Rogue 5
Medium (4'1") Dwarf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. Moonstone (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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