Modean Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length silver hair. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Modean grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 4 Smokesticks.
Berrian Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is chestnut, silky, and of moderate length. His blue eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Berrian fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Passionate, Fighting. Bonds: Attractive, Religious. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 140 pp. White pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dean Colton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an entirely black suit with green socks and a vest with buckled shoes. His red hair and beard is wavy and long. His hazel eyes have a joyful gleam in them most of the time.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently gotten a pet goose that steals things from people.
Motivation: Wants his loneliness to end; and money/treasure
Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record, Rich, Has a crush. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Giant, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Amethyst (50 gp).
Dreali Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin yellow vertical stripes and brown pants, and he perpetually has his kukri ready. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and beady.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Lazy. Bonds: Criminal record. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 82 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Druidic, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1900 gp. Aquamarine (800 gp). 1 Minor magic item.
Braak Tinley, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears yellow trousers with tan and black striped suspenders. He wears various colorful collared shirts. His left hand appears badly burned and disfigured. His white hair, when down, is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: Sold as a small child to a necromancer, Braak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Braak was born on a far western island where he grew up under the tutelage of his mother, an expert Crown-heir. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Persistence. Bonds: Religious, Mentor, Immigrant. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 5)
Armor Class 14
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 60 pp. Aquamarine (200 gp). Amethyst (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
