Naeris Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast forest. His childhood dream was to be a Merchant, but he was a colossal failure. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and to be a merchant again
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Nature, Job. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 118 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Deep blue spinel (200 gp). Black pearl (200 gp). Deep blue spinel (200 gp). Silver pearl (40 gp). Alexandrite (200 gp). Violet garnet (200 gp). Obsidian (13 gp). Silver pearl (40 gp). Blue quartz (13 gp). Smoky quartz (70 gp). Alexandrite (200 gp). 1 Medium magic item.
Bilbron Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears professional attire. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are brown.
Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Animal Trainer business at a young age. He helped his father out around the business and became quite the natural. He struck the Animal Trainer job and began his own company from there.
Motivation: Expand his business.
Ideals: Athletic, Gifted, Joker. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Nybarg Clayton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. He wears his red hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Attractive, Criminal record. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Keth Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair has been sun bleached extensively. His eyes are green and catlike.
Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Healer and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: To reunite with his old friends; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 90 gp. White pearl (40 gp).
Thamuz Strength, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. His dark red hair, when down, is lengthy. His skin is flawless and his black eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Thamuz enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Thamuz studied abroad. Thamuz was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thamuz decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Attractive, Criminal record. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 3100 gp. Blue quartz (9 gp). Rock crystal (50 gp). White pearl (60 gp). Rock crystal (50 gp). Amethyst (60 gp). Azurite (9 gp). Bloodstone (50 gp). Citrine (50 gp). Zircon (50 gp). Rhodochrosite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
