Horza Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a tan scarf. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his silver hair down. His amber eyes dart from person to person.
Personality: He has always had a great fascination with Half-Orc culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the south to a Interpreter, Horza learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Interpreter like his father before him.
Motivation: Retire the richest man in the south; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Entrepeneur. Flaws: Racist, Forgetful, PTSD. Bonds: Job. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
Possessions: 3000 cp.
Qemuel Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His black hair, when down, is lengthy. His eyes are likewise silver. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: Born to a pair of adventurers, Qemuel grew up listening to his mother's many stories. Qemuel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Qemuel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and revenge
Ideals: Persistence. Bonds: Attractive, Adventurer, Criminal record, Enemies. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 18)
Armor Class 10
Hit Points 125 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 19
Languages Common, Druidic
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +3
Possessions: 1300 pp. Sardonyx (80 gp). Alexandrite (1600 gp). Blue star sapphire (400 gp). Zircon (80 gp). Rhodochrosite (14 gp). 1 Medium magic item.
Trail In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. He wears his orange fur up. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trail was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Slave, Rich. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 83 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1500 gp. Rock crystal (80 gp). Aquamarine (1300 gp). Bloodstone (80 gp). White pearl (120 gp). Deep blue spinel (1300 gp). 1 Minor magic item.
Lone Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear white clothing when he does not wear armor. He keeps his lavender fur in a pixie cut. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his father.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Lone was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Lone's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to get laid; and wants a kiss
Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic, Shy. Bonds: Has a crush. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1200 gp. Violet garnet (1100 gp). Sard (70 gp).
Cagak Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. He has blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in a small desert village. Cagak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cagak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 8 years.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Bonds: Family, Criminal record, Nature, Job, Adventurer. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Celestial
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
Possessions: 300 gp. Azurite (15 gp).
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