Curran Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a brown tunic with grey highlights, and long brown pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Curran hails from a village terrorized by illithids. After coming to the age of reason, Curran took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against illithids.
Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Rich, Enemies. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 34 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5
Possessions: 300 gp. Blue star sapphire (900 gp). Bloodstone (50 gp). Rock crystal (50 gp). Eye agate (4 gp).
Ghaliver Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his warhammer. He is physically well-built. His golden hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ghaliver fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Simple lock. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.
Adran Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a scythe on his belt. He is portly but not overly obese. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the west. When Adran reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: In love, Immigrant, Military. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Sylvan, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 120 pp.
Krimmon Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His red hair is braided into rings. His eyes are likewise hazel.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is a Deep Scion in disguise. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted, Joker. Bonds: Attractive, Adventurer, Poor. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.
History: Solomon was raised in a hard working conservative environment. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Navigator job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Professionalism. Flaws: Sensitive, Fearful. Bonds: Job, Enemies. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 130 gp.
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