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Advanced [show]


Kyle Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man wears brown trousers with white and blue striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His chestnut hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: He was born in the south, but his parents moved at a very young age to the west. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker, Professionalism. Bonds: Immigrant, Rich, Religious. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Kyle Wedgwood, Male Human Cleric 10
Medium (5'5") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 1800 gp.


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized green coat. His cinnamon fur is lengthy and is close to two feet long. He has yellow eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Artistic. Bonds: Rich, Adventurer, Religious. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Tricking Mirror, Male Tabaxi Adept 13
Medium (5'1") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 38 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills History +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Hematite (6 gp). Amber (120 gp). Malachite (6 gp). Citrine (50 gp). Deep blue spinel (900 gp). Iolite (50 gp). Black opal (700 gp).


Social Check DCs


Salasar Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'8". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a club. His bronze crest is braided into rings. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: He is a Succubi in disguise. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Passionate, Pacifist. Bonds: Adventurer, Slave. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Salasar Dhyrktelonis, Male Dragonborn Bard 1
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 1000 cp.


Social Check DCs


Fonkin Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright green suits and hats, and is pretty ugly. He keeps his black hair in a pixie cut. His eyes are green and catlike.

Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Knight, who enjoyed hunting, Fonkin was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: He feels threatened by others; and an old rival family wants him found

Flaws: Ugly, Shy, Fearful. Bonds: Family, Nature, Job. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Fonkin Fiddlefen, Male Gnome Warlock 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 500 gp.


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length chestnut hair. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his father. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic, Gifted. Flaws: Terse. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Adrik Gorunn, Male Dwarf Barbarian 6
Medium (4'0") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 59 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)16 (+3) 16 (+3)16 (+3)
Skills Insight +6, Intimidation +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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