Uraim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears pastel leather gloves, a pastel jacket, and tight pants, and he perpetually has his monstrous two handed axe ready. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Uraim isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Military, Criminal record. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Ignan, Undercommon, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 70 pp.
Zook Daergel, Male Gnome [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he has a large red mantle and cape that has been intricately interwoven into his brown robe. He has done his best to style his brown hair to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Zook was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: A deep hatred of illithids.
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Bather
Voice: Sore throat, cough
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 25000 cp. 1 Minor magic item.
Adrik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Eccentric and domineering, Adrik will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Adrik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert, Philantrophist. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Slave Trader
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Arumawann Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His hair is cut close to his head. He has hazel eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Shy, Disease. Bonds: Attractive, Religious. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 10)
Armor Class 11
Hit Points 42 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 1700 gp. Star rose quartz (40 gp). Aquamarine (1100 gp). Amethyst (80 gp). Alexandrite (1100 gp). Fiery yellow corundum (1300 gp).
Zedaar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and has a large grey mantle and cape that has been intricately interwoven into his black robe. He wears a colorful flower in his white crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his painting dream.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 40 gp. 1 Darkwood Shield.
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