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NPC Generator

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Advanced [show]


Anverth Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a green coat with tan slacks. He is portly but not overly obese. His hair, while still mostly auburn, has prominent grey streaks. His thin eyebrows rest above his beady gray eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.

History: Gifted from a young age, Anverth studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anverth Daergel, Male Gnome Sorcerer 5
Small (3'6") Gnome, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 34 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 200 gp.


Social Check DCs


Erevan Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His moppish auburn hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. When Erevan reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Military, Slave. Occupation: Performer

Voice: Stutters

Attributes [hide]

Erevan Casilltenirra, Male Elf Barbarian 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)18 (+4) 13 (+1)9 (-1)
Skills Medicine +3, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnome, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 14000 cp. Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (600 gp).


Social Check DCs


Aura Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red fur has been sun bleached extensively. His green eyes dart from person to person.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is harsh and unforgiving.

History: He was born in a small mountains village. Through the years after Aura was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Aura's father didn't care for him much, and the feeling was mutual. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to tabaxi people

Flaws: Racist, Antagonistic. Bonds: Attractive, Nature. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

Aura Paws, Male Tabaxi Expert 7
Medium (6'10") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 13 (+1)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3

Possessions: 700 gp. Violet garnet (900 gp). Rock crystal (20 gp). Tiger eye turquoise (16 gp). Blue quartz (16 gp). 1 Minor magic item.


Social Check DCs


Fulbar Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.

History: Fulbar was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Opinionated, Professionalism. Bonds: Attractive, Poor, Adventurer. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Fulbar Underbough, Male Halfling Warlock 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling, Auran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 100 gp. Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is wearing a tight brown one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His hair is red and very short. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Detective soon after.

Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Job, Family. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zook Sympony, Male Gnome Ranger 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs

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