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NPC Generator

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Advanced [show]


Mindartis Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears green leather gloves, a green jacket, and tight pants. With a patchy golden beard and wild golden hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Servant, who enjoyed hunting, Mindartis was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Mindartis and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Nature, Rich. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Mindartis Sylvaranth, Male Elf Druid 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 900 sp. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler. 1 Banded mail.


Social Check DCs


Flame Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears baggy green pantaloons and a brown scarf. He keeps his lavender fur in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a desert tribe. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Tabaxi compassion.

Flaws: Racist. Bonds: Religious, Nature, Enemies. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Flame Moon, Male Tabaxi Warrior 12
Medium (5'6") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 73 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 12 (+1)19 (+4)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 300 pp. Embroidered and bejeweled glove (2000 gp). A roughly beaten golden orb (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his chestnut hair down. His hazel eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the ruined castle and found the beat up scimitar and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Nature. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Charles Xistsrith, Male Half-Elf Monk 2
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp. Moss agate (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Hubert Dudley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with painting.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Dyer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and to be a dyer again

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Job, Mentor. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Hubert Dudley, Male Human Rogue 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Lamlis Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is wearing a tight white one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Lamlis never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Justice, Entrepeneur. Flaws: Shy, Impulsive. Bonds: In love. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Lamlis Firahel, Male Half-Elf Warrior 11
Medium (4'10") Half-Elf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 58 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Deception +6, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Orc, Aquan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 3100 gp. Banded agate (4 gp). Smoky quartz (20 gp). Alexandrite (1100 gp). Rose (20 gp). Lapis lazuli (4 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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