Takra Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a red suit, brown shirt, and green tie. His hair is blonde and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Takra is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of illithids; and regain custody of his son
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Family, Enemies. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Art Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an entirely tan suit with brown socks and a vest with buckled shoes. His fur is gray and curly. His fierce blue eyes like to dwell on things.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the south, but his parents moved at a very young age to the east. Art was born on a far southern forest where he grew up under the tutelage of his father, an expert Barrister. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Borgu Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'0". He wears a faded coat and loose pants complete with wide-brimmed hat, and his gloved hand is found clutching a trident. His long white hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Disease, Antagonistic, PTSD. Bonds: Criminal record, Military. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp.
Shane Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing a long, black, dusty cloak. With a patchy white beard and wild white hair. His eyes are a pleasant brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the west to a Navigator, Shane learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. He has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Job, In love. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 50 pp.
Warryn Gummen, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light blue in addition to tight pants. He is an epitome of beauty. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments
History: He was born several months after his father was called into army service. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. Since then, he has sought to make the best of life.
Motivation: Regain custody of his daughter; and doesn't want to be a priest and was forced into it by his family
Ideals: Gifted, Optimist. Bonds: Attractive, Guardian, Military, Family. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 11 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
