Zunn Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Zunn grew up listening to his father's many stories. His druidic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 800 gp.
Burto Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He dislikes all the random violence that takes place in the north. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Athletic, Pacifist, Logical, Fighting. Bonds: Poor. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Karash Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large red tufts of hair around his ears. His fierce blue eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Karash and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1200 gp.
Caeldrim Hanali, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Shipwright. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 5 years old his parents immigrated from the east. As a young adult he joined a group advocating for an improvement in Elven conditions. He struck the Shipwright job and began his own company from there.
Motivation: Expand his business; and he wants to meet his childhood hero
Flaws: Racist. Bonds: Job, Immigrant, Adventurer. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 400 sp.
Ghesh Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He wears his scarlet crest up. His eyes are red and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: He was born in the north. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions
Flaws: Disease. Bonds: Adventurer, Immigrant, Enemies, Religious. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 12)
Armor Class 11
Hit Points 87 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1000 gp. Blue quartz (14 gp). Rose (70 gp). Malachite (14 gp). Jasper (70 gp). Pink pearl (110 gp). Onyx (70 gp). Banded agate (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
