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NPC Generator

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Advanced [show]


Stannor Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his black hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. Stannor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Stannor decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and he has comitted a past crime that haunts him to this day

Flaws: Secretive, Mundane. Bonds: Rich, Nature, Criminal record. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Stannor Thistletop, Male Halfling Wizard 11
Small (3'0") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 40 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 70 pp. An abacus with copper, silver and gold markers (50 gp). 1 Minor magic item.


Social Check DCs


Aramil Hungate, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan cloak and cross-gartered blue stockings. His hair is always cut to a buzz. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by drow. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Joker. Flaws: Racist. Bonds: Nature, Enemies, Criminal record. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Aramil Hungate, Male Half-Elf Barbarian 4
Medium (5'6") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 29000 cp. Deep blue spinel (1200 gp). Rock crystal (30 gp).


Social Check DCs


Aramil Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: This northern man wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His clothes are grease stained in places. His auburn hair is styled in orderly dreadlocks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: Aramil was born with his father's beautiful face. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Aramil Tiltathana, Male Elf Warlock 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)10 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp.


Social Check DCs


Dain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. He has a long brown beard with little hanging trinkets. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Dain began to lead the lost caravan. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and he is content

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Mundane. Bonds: Poor, Enemies. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Dain Dankil, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Melech Belief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His long blue hair is drawn into a two foot long braid. He has gleaming, smiling white eyes.

Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melech fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Professionalism. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Melech Belief, Male Tiefling Commoner 5
Medium (5'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)17 (+3) 8 (-1)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. Obsidian (8 gp).


Social Check DCs

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