Pijjirik Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a black collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He keeps his black crest in a flapper bob. His gold eyes dart from person to person.
Personality: Pijjirik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: When he was but 5 years old his parents immigrated from the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He left for the north, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Impeccable, Pacifist. Bonds: Immigrant, Job, Adventurer. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Wobbles Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears white painted combat armor at almost all times. His hair, while still mostly black, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Wobbles studied abroad. After coming to the age of reason, Wobbles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Has a crush. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 7000 sp. Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Umpen Beren, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'3" and is wearing a long, violet, dusty cloak. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. Umpen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker. Bonds: Adventurer, Rich, Nature. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 12)
Armor Class 15
Hit Points 117 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 400 pp. Eye agate (13 gp). Rich purple corundum (1200 gp). Bloodstone (20 gp). Fire opal (1200 gp). Tiger eye turquoise (13 gp).
Gormogord Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears baggy grey pantaloons and a pastel scarf. His hair is greying and his face has many wrinkles. His skin is flawless and his green eyes scan people very quickly.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gormogord took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Optimist. Flaws: Greedy. Bonds: Poor, Attractive, Nature. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 180 gp.
Tethren Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear, and he perpetually has his longbow ready. His chestnut hair is lengthy and is close to two feet long. His black eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: Money/treasure; and to reunite with his absent mother
Ideals: Fighting. Flaws: Disease. Bonds: Nature, Family, Rich. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 77 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item.
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