Eiravel Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His blonde hair has been sun bleached extensively. His amber eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the east. He helped his mother out around the business and became quite the natural. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 4000 cp. Sardonyx (80 gp).
Ulblyn Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this eastern man wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair is heavily combed to the left. His hazel eyes are slightly larger than normal.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: The child of eastern immigrants he idolized his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He left for the east, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a strong sense of loyalty to halfling people
Ideals: Athletic. Flaws: Racist. Bonds: Immigrant, Enemies. Occupation: Barkeep
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 13)
Armor Class 13
Hit Points 98 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 700 pp. Amber (80 gp). Star rose quartz (80 gp). Malachite (9 gp). Star rose quartz (80 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp). Rose (80 gp). Pink pearl (80 gp). Golden yellow topaz (1400 gp). Deep green spinel (80 gp).
Therai Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His black eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is frequently practicing swordplay.
History: Therai was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Shy. Bonds: Military. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 21 (+5) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 700 gp. Deep blue spinel (1500 gp). Banded agate (5 gp). Obsidian (5 gp). Coral (120 gp). 1 Minor magic item.
Andram Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. His chestnut hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.
History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Andram began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Elven, Terran, Auran
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
Possessions: 30 pp. Solid gold idol (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item.
Adelard Oakley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered club and tarnished falchion as well. He wears a broad hat to cover his moderate length brown hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Miller in town.
History: Adelard was born in the south. At a young age he loved to build and create. His childhood dream was to be a Masseuse, but he was a colossal failure. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Job. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!