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Advanced [show]


Tordek Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is kept up in a ponytail inside a top hat. His brown eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: Tordek lived on a farm with his mother, near the main road leading to a nearby town. Tordek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 11 years.

Motivation: To reunite with his old friends; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Athletic, Gifted. Bonds: Adventurer, Job, Family. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Tordek Gorunn, Male Dwarf Druid 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)14 (+2) 9 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork studded leather.


Social Check DCs


Oskar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized topaz on his right hand. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: Born in the east to a Fisher, Oskar learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Oskar and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Oskar Dankil, Male Dwarf Ranger 6
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 17 (+3)8 (-1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Gold dragon comb with red garnet eye (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).


Social Check DCs


Zog Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His auburn hair is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Knight in town.

History: Zog was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Further expansion of business.

Flaws: Shy, Racist. Bonds: Job, Enemies. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Zog Landon, Male Half-Orc Commoner 12
Medium (5'9") Half-Orc, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 20 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +8, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +5

Possessions: 28000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Zook Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. He has a moderate pudge and is not very fit. His auburn hair is thinning but still full. His amber eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: Zook was raised in a hard working conservative environment. In his 13th year, his parents were killed by a giants raid, leaving Zook alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Soapmaker.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Bonds: Guardian, Religious, Job, Enemies, Family. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Zook Nucklestamp, Male Gnome Cleric 11
Small (3'2") Gnome, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 105 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 20 (+5)14 (+2) 16 (+3)12 (+1)
Skills History +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Gnome, Elven, Draconic
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544321

Possessions: 2500 gp. Freshwater pearl (11 gp). Amethyst (160 gp). Iolite (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Reynard Brandon, Male Human Warlock 10
Medium (5'3") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 270 pp.


Social Check DCs

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