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Advanced [show]


Shedinn Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears his rusty crest up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a mountains tribe. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Athletic. Bonds: Attractive, Rich, Nature, Adventurer, Job. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Shedinn Jerynomonis, Male Dragonborn Barbarian 3
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Weld, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a black collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a shortbow. His golden hair is long and unkept. He has gleaming, smiling hazel eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

William Weld, Male Human Cleric 8
Medium (5'8") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 2000 sp. Violet garnet (900 gp). Black pearl (900 gp). Silver pearl (70 gp). Chalcedony (70 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears black trousers with violet and grey striped suspenders. He wears various colorful collared shirts. He has styled his blonde hair well, parting it to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Flaws: Ugly, Shy, Addict. Bonds: Mentor, Immigrant. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Fargrim Morigak, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Kipper Munggen, Male Gnome [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a simple grey robe with brown stripes complete with hood. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Justice, Artistic, Entrepeneur. Bonds: Family, Mentor. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Kipper Munggen, Male Gnome Warrior 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)8 (-1) 13 (+1)8 (-1)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Warryn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Warryn was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Poor, Attractive, Military. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Warryn Ironhide, Male Gnome Wizard 8
Small (3'6") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 52 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 10 (+0)12 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs

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