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Advanced [show]


Roondar Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Architect for hire.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: Attractive, Job. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roondar Humplebumple, Male Gnome Aristocrat 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Jak Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears pastel cloth garments or leather armor. He wears his white hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small plains village. After coming to the age of reason, Jak took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Religious, Nature. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Jak Stoutman, Male Halfling Rogue 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Hematite (15 gp). Jasper (30 gp).


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. He is portly but not overly obese. His lavender fur is slicked back into a classic pompadour. His eyes are a pleasant green.

Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Flaws: Addict, PTSD. Bonds: Immigrant, Military, Adventurer. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Flask In the Wind, Male Tabaxi Barbarian 4
Medium (6'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Astar Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a red shirt with thin brown vertical stripes and green pants. His hair is cut close to his head. His skin is flawless and his black eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered singing. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Bonds: Attractive, Enemies, Family, Rich. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Astar Ideal, Male Tiefling Barbarian 5
Medium (5'10") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Carved bone or ivory statuette (50 gp). 1 Healer’s kit. 1 Good lock. 1 Magnifying glass. 1 Crowbar.


Social Check DCs


Nazdûg Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his white hair down. His amber eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Family, Criminal record. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Nazdûg Middleton, Male Half-Orc Wizard 7
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 4000 sp.


Social Check DCs

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