Gunter Adley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly silver, has prominent grey streaks. His fierce hazel eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with poetry.
History: He was born to a criminal king-pin and mafia family Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his poetry dream.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Disciplined, Artistic. Bonds: Criminal record. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 160 gp.
Kellen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He's looking for his big break; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Insane. Bonds: Attractive, Criminal record, Military, Rich, Adventurer. Occupation: Doctor
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Old masterpiece painting (500 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). 1 Banded mail. 1 Masterwork studded leather.
Pandjed Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. He wears a colorful flower in his scarlet crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.
History: He was born in the west, but his parents moved at a very young age to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the west, certain he would find work there.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Passionate, Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Gnome
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
Possessions: 60000 cp. Fire opal (1400 gp). Golden yellow topaz (1600 gp). Aquamarine (1600 gp). Azurite (5 gp). Onyx (50 gp). Jade (60 gp). Amber (60 gp).
William Abram, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy blonde hair. His eyes are hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Roofer, William learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 7 years.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Celestial, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 80 pp.
Dimble Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of the four houses of cards on his torso. He carries with him a set of morningstars on his belt, each one with a amber on the hilt. His hair is brown and curly. He is very pretty but has cold, dead eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Dimble took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting, Gifted. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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