Aura Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his yellow fur. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.
History: Aura was born with his father's beautiful face. Aura was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Opinionated, Philantrophist. Flaws: Insomniac. Bonds: Rich, Attractive, Religious. Occupation: Interpreter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 114 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 1000 gp. Banded agate (16 gp). Amber (100 gp). Rhodochrosite (16 gp). Black pearl (1400 gp). Black star sapphire (500 gp). Fire opal (500 gp). Coral (100 gp). Red garnet (100 gp). Bloodstone (30 gp). 1 Minor magic item.
Chay Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He feeds upon the attention of others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he seems to be bored by most things
Flaws: Mundane. Bonds: Guardian, Attractive, Rich. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 15)
Armor Class 14
Hit Points 113 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Aquan
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
Possessions: 600 pp. Embroidered and bejeweled glove (1000 gp). Solid gold idol (500 gp). Fire opal pendant on a fine gold chain (1100 gp). Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Sapphire pendant on gold chain (2800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (100 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A delicate silver chain set with a tourmaline (40 gp). A roughly beaten golden orb (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Resh Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt with thin pastel vertical stripes and green pants. His blonde hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich southern family. Resh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Resh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Resh managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Regain custody of his daughter; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Criminal record, Family. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp.
Thamior Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His long black hair reaches down to his waist. His amber eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Cartwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 56 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp. 1 Breastplate. 1 Banded mail. 1 Full Plate. 1 Banded mail.
Rolf Halsey, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple tan robe with grey stripes complete with hood. He has a small bristly mustache and wavy silver hair. His eyes are brown.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels threatened by others.
Ideals: Entrepeneur. Flaws: Fearful, Antagonistic. Bonds: Job. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 290 gp.
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