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NPC Generator

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Advanced [show]


Richard Alby, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a black shirt with thin green vertical stripes and red pants. His clothes are grease stained in places. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His gray unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: He was born in the east, but his parents moved at a very young age to the west. After coming to the age of reason, Richard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Richard Alby, Male Human Barbarian 9
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 58 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1100 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).


Social Check DCs


John Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, constantly wearing a tan suit, green shirt, and white tie. Beneath his clothing is a huge mess of scar tissue. His golden hair and beard is wavy and long. His gray eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: John hails from a village terrorized by goblins. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by goblins. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Opinionated, Joker. Flaws: PTSD. Bonds: Slave, Enemies. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

John Barlow, Male Human Warlock 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 6000 cp. 2 Antitoxin.


Social Check DCs


Merihim Talent, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His black hair is greasy and uncared for. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.

History: Merihim hails from a village terrorized by illithids. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He got away from his former life and has fallen to alcoholism.

Motivation: A deep hatred of illithids.

Ideals: Passionate. Flaws: Ugly, Addict. Bonds: Immigrant, Enemies. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Merihim Talent, Male Tiefling Barbarian 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Zook Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His brown hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 7 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered painting. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Justice, Artistic. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

Zook Timbers, Male Gnome Rogue 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Harvest Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His brown fur is knotted and matted. He wears an eyepatch.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Family. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Harvest Prim Posies, Male Tabaxi Rogue 3
Medium (6'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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