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NPC Generator

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Advanced [show]


Alberich Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His chestnut hair is unkempt and raggedy. He wears an eyepatch.

Personality: Alberich hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Alberich studied abroad. His psionic abilities were realized during a raid on his village. He has never given up on his singing dream.

Motivation: He seems to be bored by most things; and an old rival family wants him found

Ideals: Artistic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Alberich Holderhek, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Tod Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. He wears his brown hair down. His eyes are green and beady.

Personality: Tod speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Tod was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable, Persistence. Flaws: Ugly, Hedonist. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Tod Copperkettle, Male Halfling Bard 13
Small (3'2") Halfling, Lawful Evil (CR 13)
Armor Class 12
Hit Points 97 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)10 (+0) 10 (+0)11 (+0)
Skills Athletics +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. Zircon (60 gp). Coral (60 gp). Lapis lazuli (16 gp). Red garnet (60 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long red beard with little hanging trinkets. He wears large thick round spectacles.

Personality: Orryn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Orryn grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved.

Ideals: Entrepeneur, Athletic, Artistic, Optimist. Bonds: Adventurer. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Orryn Ningel, Male Gnome Rogue 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Brottor Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are gray.

Personality: Brottor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south his family was never financially stable. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Extrovert, Logical. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Brottor Graybeard, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)16 (+3) 11 (+0)7 (-2)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Infernal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 170 gp.


Social Check DCs


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his blonde hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When Dalgal reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Bonds: Rich, Military, Religious. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 290 gp.


Social Check DCs

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