Rangrim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. He wears a mask on his face.
Personality: Rangrim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion
Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Poor, Mentor. Occupation: Bowyer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Az-Adar Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a white collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is blonde and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Passionate. Flaws: PTSD. Bonds: Family, Poor. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 5000 gp.
Ozyman Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. His black hair is lengthy and is close to two feet long. His violet eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Ozyman was born in the south. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Ozyman and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Persistence, Logical. Flaws: Ugly, Antagonistic. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Cloak Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his brown fur. He has yellow eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His job bores him to no end. He has decided to make it more interesting.
History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.
Motivation: He desires power and/or immortality; and he has decided he is irredeemable
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp.
Morg Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy grey pantaloons and a black scarf. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Morg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is harsh and unforgiving.
History: Born to a Jeweler, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Bookbinder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 250 gp.
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