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Advanced [show]


Igden Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and an old rival family wants him found

Flaws: Ugly, Emotional. Bonds: Family, Immigrant, Adventurer. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Igden Gummen, Male Gnome Ranger 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Average lock. 1 Silk rope.


Social Check DCs


Shane Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered rapier and tarnished falchion as well. He has a very tight haircut. His hazel eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Shane Stansfield, Male Human Sorcerer 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 160 gp. Malachite (8 gp). 1 Smokesticks.


Social Check DCs


Immeral Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his lance ready. His golden hair and beard is wavy and long. His skin is flawless and his blue eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.

History: Immeral was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and an old rival family wants him found

Ideals: Fighting, Professionalism. Bonds: Attractive, Job, Family. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Immeral Sylvaranth, Male Elf Cleric 13
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 53 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 16 (+3)14 (+2)
Skills Religion +3, Survival +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156554432

Possessions: 3000 gp. Jade (70 gp). Pink pearl (70 gp). Blue sapphire (600 gp). Jade (70 gp). Red spinel (70 gp). Amethyst (70 gp). Banded agate (4 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahvain Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet cloak and cross-gartered green stockings, and carries longswords. His hair is golden and curly. This gray eyed easterner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ahvain hails from a village terrorized by giants. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Gifted. Bonds: Adventurer, Enemies, Guardian. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Ahvain Dalanthan, Male Half-Elf Fighter 15
Medium (5'1") Half-Elf, Neutral Good (CR 15)
Armor Class 9
Hit Points 124 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Athletics +8, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +6

Possessions: 6000 gp. Lapis lazuli (12 gp). Deep green spinel (60 gp). Star rose quartz (50 gp). Tiger eye turquoise (12 gp). White opal (1500 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Farmer uniform. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears his blonde hair up. His violet eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Farmer and found it very stressful. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Racist, Shy. Bonds: Job, Rich. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Godfrey Graeme, Male Human Commoner 11
Medium (5'9") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 2000 gp. Fire opal (1000 gp). Moonstone (70 gp). Violet garnet (800 gp). Freshwater pearl (7 gp). 1 Minor magic item.


Social Check DCs

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