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Advanced [show]


Baradad Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is portly but not overly obese. His scarlet crest is kept up in a ponytail inside a top hat. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Baradad was left his father's suit of armor and trained in its use and care. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Slave. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Baradad Ophinshtalajiir, Male Dragonborn Bard 5
Medium (6'7") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)10 (+0) 17 (+3)11 (+0)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 sp.


Social Check DCs


Paymon Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy green pantaloons and a tan scarf. He has dyed his greying red hair a little too much giving a sharp red color. This gold eyed northerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a brothel owner, Paymon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Paymon took refuge in the large cave and found the beat up whip and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Mentor, Nature. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Paymon Fluke, Male Tiefling Aristocrat 8
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 800 gp. Brass mug with jade inlays (600 gp). Embroidered and bejeweled glove (3000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His broad hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a slaver, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world.

Flaws: Ugly, Addict, Impulsive. Bonds: Rich, Mentor. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Sun In the Wind, Male Tabaxi Warrior 5
Medium (5'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Fenriz Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has no hair. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Fenriz hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has all his life been fascinated with poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he is greedy

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Fenriz Skill, Male Tiefling Druid 5
Medium (5'0") Tiefling, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 11 (+0)18 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Old masterpiece painting (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Ahrim Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of sais, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white hair a little too much giving a sharp white color. His fierce red eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He works hard and plays hard.

History: Ahrim was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Masseuse soon after.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Justice. Flaws: Hedonist. Bonds: Job, Mentor. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Ahrim Decorum, Male Tiefling Wizard 8
Medium (6'8") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 16 (+3)16 (+3)
Skills Athletics +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1200 gp. Golden yellow topaz (600 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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