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NPC Generator

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Advanced [show]


Theriatis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.

History: Gifted from a young age, Theriatis studied abroad. When Theriatis reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying brother.

Motivation: To get a good night's sleep; and a rival would like him out of the picture

Ideals: Pacifist, Gifted. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Theriatis Mellerelel, Male Elf Expert 3
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theobald Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, white, dusty cloak. His hair is cut close to his head. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Theobald hails from a village terrorized by gnolls. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To protect his home; and a deep hatred of gnolls

Ideals: Pacifist. Flaws: Secretive. Bonds: Enemies, Attractive, Guardian. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Theobald Shelley, Male Human Barbarian 11
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 97 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 12 (+1)17 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Sylvan, Gnome, Goblin
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Fenriz Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His hair is dark red and very short. His fierce silver eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Fenriz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Fenriz's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: Further expansion of business; and he is greedy

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Fenriz Temerity, Male Tiefling Ranger 13
Medium (5'7") Tiefling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 108 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 pp. Black pearl (800 gp). Alexandrite (800 gp). Smoky quartz (80 gp). Silver pearl (80 gp). Rock crystal (80 gp). Chrysoprase (80 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is muscular with a powerful set of arms. His black fur is heavily combed to the right. His green eyes peer out from beneath his wide-brimmed tan hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Bonds: Family, Religious, Immigrant. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Leaf Plume, Male Tabaxi Wizard 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Banded mail. 1 Masterwork Light wooden shield.


Social Check DCs


Mantus Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair, while still mostly black, has prominent grey streaks. His silver eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: Born in the south to a Adventurer, Mantus learned a great deal about his mother's area of expertise. Through the years after Mantus was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mantus's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Adventurer for hire.

Motivation: Retire the richest man in the south; and to be a stableman again

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Mantus Clandestine, Male Tiefling Warrior 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 10 (+0)19 (+4)
Skills Persuasion +6, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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