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Advanced [show]


Ahrim Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'10", this man is generally well dressed albeit a few years behind the times. He has moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Actor father left him crippled. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Lazy, Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Ahrim Kindness, Male Tiefling Paladin 7
Medium (5'10") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Arcana +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Kelter Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy white pantaloons and a pastel scarf. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Kelter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Kelter was born the youngest of three triplets. He moved out south to avoid the crime he committed. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and to reunite with his absent father

Ideals: Extrovert. Flaws: Fearful. Bonds: Criminal record, Family, Immigrant. Occupation: Bounty Hunter

Voice: Nasally tone

Attributes [hide]

Kelter Deephollow, Male Halfling Bard 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)10 (+0) 19 (+4)12 (+1)
Skills Acrobatics +4, Animal Handling +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Solid gold idol (800 gp). Silver chalice with lapis lazuli gems (110 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady green eyes.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Boddynock Albaratie, Male Gnome Paladin 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 14 (+2)17 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 22000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Barney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. He keeps his golden hair in a flapper bob. His eyes are likewise gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and to unite with his sister

Ideals: Disciplined. Bonds: Attractive, Family, Mentor, Immigrant. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Drogo Barney, Male Human Ranger 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Golden pearl (100 gp).


Social Check DCs


Hubert Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He is physically well-built. He has styled his golden hair well, parting it to the right. His eyes are brown and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Assassin and found it very stressful. He became a Assassin soon after.

Motivation: To be a Laborer again; and to unite with his brother

Ideals: Philantrophist. Bonds: Job, Rich, Family. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Hubert Blackwood, Male Human Ranger 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)18 (+4) 10 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Infernal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp.


Social Check DCs

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