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Advanced [show]


Mamnen Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt, and is pretty ugly. He has no hair. His eyes, though not visible through his cowl, are red.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Merchant.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Flaws: Ugly, Shy, Disease. Bonds: Job, Military. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Mamnen Instinct, Male Tiefling Ranger 6
Medium (5'4") Tiefling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant, Aquan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 80 pp. Citrine (60 gp). Black star sapphire (1200 gp).


Social Check DCs


Habor Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His white hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Habor took refuge in the large cave and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle.

Ideals: Joker. Flaws: Ugly, Insane, Depressed. Bonds: Nature. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Habor Bedlam, Male Tiefling Barbarian 11
Medium (5'0") Tiefling, Neutral Good (CR 11)
Armor Class 9
Hit Points 89 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 3200 gp. Obsidian (9 gp). Chrysoprase (40 gp). Deep green spinel (130 gp). Eye agate (9 gp). Aquamarine (800 gp). Jade (130 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delebean Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by chocolates. He has no hair. His eyes are likewise hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with painting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Tailor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Delebean Cobblelob, Male Gnome Barbarian 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. He has wavy blonde hair. He has gleaming, smiling green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Slave. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Hallewell, Male Human Barbarian 11
Medium (5'0") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 86 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Medicine +5, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1700 gp. Jasper (60 gp). Eye agate (5 gp). Freshwater pearl (5 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erevan Aloro, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish white hair is in a traditional bowl cut. His eyes are green and beady.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy, Fearful. Bonds: Adventurer, Poor. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Erevan Aloro, Male Elf Paladin 4
Medium (5'1") Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)19 (+4) 12 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven, Goblin, Druidic, Gnoll, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs

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