Anverth Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His white hair is greasy and uncared for. His gray eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Astar Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes, and carries spears. His hair is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He dislikes all the random violence that takes place in the north. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Astar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He inherited the family business which he has now maintained for 8 years.
Motivation: To reunite with his absent father.
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Family, Job. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Zircon (50 gp). Moss agate (14 gp). Chrysoberyl (90 gp).
Dûgza Rutland, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man sports black clothing, slightly heavier than average wear. His blonde hair is long and unkept. His green eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His mother raised him in a mountain cabin. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Nature, In love. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Quick Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white fur is still thick. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quick took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Enemies, Nature. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 70 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp.
Modean Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His long black hair is drawn into a two foot long braid. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the east, but his parents moved at a very young age to the north. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Modean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Someone believes him a fraud.
Ideals: Persistence. Flaws: Addict. Bonds: Enemies, Rich, Immigrant. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Celestial
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item.
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