Solomon Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Carter uniform. He keeps his auburn hair in a flapper bob. His ears are large.
Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Fisher, but he was a colossal failure. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world; and expand his business
Flaws: Ugly, Shy, Impulsive. Bonds: Job, Rich. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 53 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 320 pp. Deep green spinel (70 gp). Violet garnet (200 gp). Violet garnet (200 gp). Silver pearl (70 gp). Violet garnet (200 gp). Silver pearl (70 gp). Aquamarine (200 gp).
Reynard Barclay, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He has dyed his greying white hair a little too much giving a sharp white color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. When Reynard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Military, Slave. Occupation: Fisher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 2000 cp. Red spinel (150 gp).
Ortegar Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and black with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. Ortegar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 80 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1 Medium magic item.
Veit Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze, he is not a threatening figure. He keeps his golden hair in a pixie cut. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.
History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy.
Ideals: Philantrophist, Gifted. Bonds: Rich, Mentor, Adventurer. Occupation: Mercenary
Voice: Slurs words
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Quick On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His lavender fur has been sun bleached extensively. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quick. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Military, Criminal record. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 110 pp. Rich purple corundum (400 gp). Obsidian (5 gp). Rhodochrosite (5 gp). Deep green spinel (160 gp).
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