Arnold Kelsey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears baggy green pantaloons and a black scarf, he is not a threatening figure. His auburn hair is lengthy. He wears large thick round spectacles.
Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature, Family. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 75 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Zâthra Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is kept up in a ponytail inside a broad hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Mercenary business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and expand his business
Ideals: Passionate, Artistic. Bonds: Rich, Job, Military. Occupation: Mercenary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shifting Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a black shirt with thin white vertical stripes and black pants. His whole body is exceptionally muscular. He has dyed his greying orange fur a little too much giving a sharp orange color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. Shifting was born on a far southern mountains where he grew up under the tutelage of his father, an expert Armorer. He used his abilities to travel the world and help people.
Motivation: He uses money and sex appeal to get what he needs; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Military, Rich. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1200 gp. Star ruby (700 gp). Obsidian (7 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item.
Nirgel Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has done his best to style his purple hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small desert village. Nirgel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 18)
Armor Class 13
Hit Points 68 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1300 pp. Azurite (10 gp). Rock crystal (60 gp). White opal (1200 gp). Amethyst (160 gp). Malachite (10 gp). Eye agate (10 gp). Deep blue spinel (300 gp). Azurite (10 gp). Jasper (60 gp). Amethyst (160 gp). Deep blue spinel (300 gp). Silver pearl (160 gp). Hematite (10 gp). Jet (160 gp). Carnelian (60 gp). Rock crystal (60 gp). Zircon (60 gp). Aquamarine (300 gp). Coral (160 gp). Alexandrite (300 gp). Peridot (60 gp).
Carrie Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of hammers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Insomniac. Bonds: Poor. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 54 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A delicate brass dragon egg (100 gp). Silver chalice with lapis lazuli gems (110 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).
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