Ar-Karo Stanford, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He is well dressed, constantly wearing a black suit, brown shirt, and tan tie. With bright auburn hair and a scraggly beard. His thin eyebrows rest above his beady hazel eyes.
Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Blacksmith, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ar-Karo took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Military, Poor, Nature. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 45 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 400 gp. Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item.
Darrow Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. He wears his red hair down. His eyes, though not visible through his cowl, are hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school to support his sick mother, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Logical. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 38 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Left-Handed Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears bulky brown painted plate armor. He has wavy lavender fur. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. Left-Handed was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Left-Handed decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Addict. Bonds: Attractive, Military, Rich, Criminal record. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Druidic, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Travok Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.
History: Travok lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Ideals: Athletic, Disciplined, Persistence. Flaws: Insane, Addict. Bonds: Family. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 80 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 2000 gp. Golden pearl (160 gp). Golden yellow topaz (1600 gp). Moss agate (11 gp). Tourmaline (160 gp). Carnelian (40 gp). White opal (700 gp). Black pearl (1600 gp). Amber (160 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimp Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Fisher. He has a brown handlebar mustache and slicked back brown hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Fisher. After a long history of fighting, Krimp and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Attractive, Religious. Occupation: Fisher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
