Lamlis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His chestnut hair is unkempt and raggedy. His gray eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Poor, Debt. Occupation: Bowyer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 70 gp.
Mindartis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Mindartis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mindartis's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Engraver.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and wants to open a new tavern
Ideals: Disciplined. Flaws: Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. Jade (70 gp).
Charles Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes are passionate and lively.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Half-Elven people; and retire the richest man in the west
Ideals: Entrepeneur, Athletic. Flaws: Racist, Hedonist. Bonds: Rich. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Three Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'5", this man prefers to wear blue clothing when he does not wear armor. He keeps his beige fur in a pixie cut. His yellow eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments
History: Born in the south to a Stableman, Three learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Stableman.
Motivation: A rival would like him out of the picture; and further expansion of business
Ideals: Gifted. Bonds: Religious, Job, In love, Criminal record. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 400 gp. 1 Masterwork manacles. 1 Spyglass. 1 Masterwork manacles.
Lone Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His fur is short and orange. His eyes are hazel and he is always smoking a pipe.
Personality: Eccentric and domineering, Lone will drive conversation. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to tabaxi people
Ideals: Extrovert, Professionalism. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 85 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +5
Possessions: 500 gp. Coral (100 gp). Black opal (400 gp). Iolite (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!