Hadarai Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in a clean white cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Violet garnet (400 gp). Eye agate (15 gp). Pink pearl (120 gp).
Elegant Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He wears his cinnamon fur up. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the north, but his parents moved at a very young age to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Jeweler for hire.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Job, Family. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 114 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
Possessions: 10000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Jeweled electrum ring (7000 gp). Finely wrought small gold bracelet (100 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Ogg Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. He has a tattooed face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west his family was never financially stable. Like his father and his sister before him, after school he went straight into learning to become a Seamstress. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 93 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 900 pp. Finely wrought small gold bracelet (10 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Golden circlet with four aquamarines (3000 gp). Old masterpiece painting (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Medium magic item. 1 Medium magic item.
Bertram Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is red and curly. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He also is a firm believer in the manly ideal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Fighting, Athletic. Flaws: Disease, Impulsive. Bonds: Rich. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Trey Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.
History: He comes from a rich eastern family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Extrovert. Bonds: Adventurer, Criminal record, Rich, Family. Occupation: Bookbinder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 6000 sp.
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