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Advanced [show]


Roger Byron, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. His silver hair is heavily combed to the left. His green eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: He uses money and sex appeal to get what he needs; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Roger Byron, Male Human Sorcerer 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1000 gp.


Social Check DCs


Beloril Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a broad hat to cover his moderate length black hair. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Beloril has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and retire the richest man in the north

Ideals: Entrepeneur, Logical. Flaws: Ugly, Shy, Disease. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Beloril Loderr, Male Dwarf Warlock 5
Medium (4'5") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)8 (-1) 12 (+1)13 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. White pearl (110 gp). Golden yellow topaz (800 gp). Pink pearl (110 gp). Black pearl (800 gp).


Social Check DCs


Torinn Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His green crest is slicked back into a classic pompadour. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Mercenary, but he got bored and became a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Impulsive, Disease. Bonds: Job, Family. Occupation: Knight

Voice: American accent

Attributes [hide]

Torinn Mohradyllion, Male Dragonborn Aristocrat 6
Medium (6'5") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +4, History +6
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6

Possessions: 100 gp. Star rose quartz (80 gp). Blue quartz (11 gp).


Social Check DCs


Stannor Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Stannor was born on a far northern island where he grew up under the tutelage of his father, an expert Shepherd. After a long history of fighting, Stannor and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Stannor Goodbarrel, Male Halfling Ranger 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 11 (+0)16 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gerbo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Gerbo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. In his 14th year, his parents were killed by a giants raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Attractive, Military, Enemies. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Gerbo Nucklestamp, Male Gnome Warrior 3
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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