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Advanced [show]


Aramil Withrethin, Male Elf [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears professional attire. His silver hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also hits on women, regardless of circumstances.

History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: He would like to get married and retire.

Ideals: Optimist. Bonds: Attractive, Has a crush, Poor, Family. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Aramil Withrethin, Male Elf Sorcerer 11
Medium (5'1") Elf, True Neutral (CR 11)
Armor Class 13
Hit Points 46 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Arcana +4, Stealth +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2400 gp. Gold dragon comb with red garnet eye (500 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Slave Trader, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He became a Fortune-teller soon after.

Motivation: To be a Slave Trader again; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Gifted. Bonds: Adventurer, Attractive, Job, Poor. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Siannodel, Male Half-Elf Commoner 10
Medium (5'4") Half-Elf, Lawful Good (CR 10)
Armor Class 10
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Perception +6, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 700 gp. Black velvet mask with numerous citrines (30 gp). A delicate silver chain set with a tourmaline (40 gp).


Social Check DCs


Rangrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey coat over a pastel low-cut shirt, and a Stetson hat upon his head. His white hair is heavily combed to the left. His blue eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has all his life been fascinated with music.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Military, Nature. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Rangrim Aranore, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 500 sp. Pink pearl (110 gp). Rhodochrosite (15 gp). Freshwater pearl (15 gp).


Social Check DCs


Lone Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy lavender fur. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his quarterstaff. He has a hunchback. His fur, while still mostly lavender, has prominent grey streaks. His eyes are hazel and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Lone is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered painting. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and to unite with his brother

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Lone Shore, Male Tabaxi Commoner 10
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2100 gp. Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Ghesh Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long brass crest kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the north. Ghesh was born on a far northern desert where he grew up under the tutelage of his mother, an expert Butcher. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Butcher

Voice: Rolls R's

Attributes [hide]

Ghesh Imbixtellrhyst, Male Dragonborn Ranger 6
Medium (6'8") Dragonborn, Neutral Good (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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