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Advanced [show]


Tod Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and sports empty pouches on his belt. His golden hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Gifted, Fighting. Flaws: Ugly. Bonds: Slave. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Tod Leagallow, Male Halfling Sorcerer 3
Small (2'11") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 9 (-1)17 (+3)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 100 gp.


Social Check DCs


Kerkad Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green small hat and green clothes. His black crest is knotted and matted. His gold eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Family. Occupation: Server

Voice: Smoker's lung

Attributes [hide]

Kerkad Fharngnarthnost, Male Dragonborn Paladin 11
Medium (6'3") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 83 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2300 gp. An abacus with copper, silver and gold markers (160 gp). A necklace of small pink pearls (3000 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (800 gp). Jeweled anklet (2000 gp).


Social Check DCs


Dimble Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a brown and red robe with the hood down. His blonde hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor.

Ideals: Athletic, Justice, Professionalism. Bonds: Attractive, Mentor. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Dimble Ironhide, Male Gnome Adept 11
Small (3'2") Gnome, Neutral Evil (CR 11)
Armor Class 12
Hit Points 83 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Gnome, Terran, Dwarven, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2600 gp. Red-brown spinel (40 gp). Star ruby (1600 gp). Moonstone (50 gp). Violet garnet (200 gp). Tourmaline (40 gp). Bloodstone (50 gp). Rhodochrosite (10 gp). Deep blue spinel (200 gp). Obsidian (10 gp). Jet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Alby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His golden hair is styled in orderly dreadlocks. His eyes are violet and beady.

Personality: Eccentric and domineering, Rolf will drive conversation. He is frequently practicing swordplay.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Poor. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Rolf Alby, Male Human Warlock 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 110 gp. Silver pearl (90 gp). 1 Banded mail.


Social Check DCs


Aramil Firahel, Male Elf [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries a battered club and tarnished nunchaku as well. He wears his golden hair down. His violet eyes are slightly larger than normal.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.

History: Aramil was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Pacifist, Persistence. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aramil Firahel, Male Elf Commoner 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. White opal (400 gp). Rock crystal (60 gp). Banded agate (10 gp).


Social Check DCs

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