Pallabar Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His moppish white hair is in a traditional bowl cut. His half smiles and green eyes are beguiling and draw you in.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a mountains tribe. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Slave, Attractive, Adventurer, Nature. Occupation: Guard
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 13000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gerald Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large green mantle and cape that has been intricately interwoven into his brown robe. His blonde hair is knotted and matted. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Mentor, Adventurer. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 77 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 20 (+5) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Auran, Sylvan, Ignan, Giant
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1100 pp. Aquamarine (1300 gp). Bloodstone (50 gp). 1 Medium magic item.
Ratlûg Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a brown suit, white shirt, and blue tie. His white hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ratlûg took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and he is content
Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Nature, Family. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 10)
Armor Class 10
Hit Points 81 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valafar Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of daggers on his belt, each one with a ruby on the hilt. His broad hat is riddled with cuts and holes. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born a particularly ugly child, much to the horror of his parents. Valafar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Logical. Flaws: Ugly, Secretive. Bonds: Adventurer. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 300 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Holy water.
Traubon Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered trident and tarnished scimitar as well. His hair is short and red. His eyes are likewise violet. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the north. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Stableman for hire.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and to reunite with his absent father
Ideals: Fighting, Impeccable. Bonds: Attractive, Family, Immigrant, Job. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 104 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +6
Possessions: 1000 gp. Banded agate (4 gp).
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