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NPC Generator

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Advanced [show]


Abad Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is lengthy. His red eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: Sold as a small child to a slaver, Abad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Adventurer, Military, Mentor. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Abad Obscure, Male Tiefling Adept 8
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1 Minor magic item.


Social Check DCs


Alvyn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has moderate length red hair. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family, Rich. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Alvyn Daergel, Male Gnome Rogue 6
Small (3'6") Gnome, Lawful Good (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 17 (+3)17 (+3)
Skills Animal Handling +6, History +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (500 gp). Solid gold idol (800 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He keeps his brown hair in a flapper bob. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: He was born in the north. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Naal and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Naal Koehlanna, Male Elf Commoner 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 17 (+3)14 (+2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Elaim Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man wears baggy green pantaloons and a blue scarf. His silver hair is heavily combed to the left. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a wizard, Elaim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Mentor, Job. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Elaim Daraln, Male Dwarf Cleric 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 97 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)12 (+1) 13 (+1)6 (-2)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 6000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (150 gp).


Social Check DCs


Rûkdûg Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His fierce blue eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: Rûkdûg was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Flaws: Sensitive, Hedonist, Shy. Bonds: Attractive, Job, Military. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Rûkdûg Merton, Male Half-Orc Adept 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 40 pp. Iolite (70 gp). Onyx (70 gp). Eye agate (10 gp).


Social Check DCs

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