Abad Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is lengthy. His red eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.
History: Sold as a small child to a slaver, Abad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Adventurer, Military, Mentor. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Alvyn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has moderate length red hair. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family, Rich. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (500 gp). Solid gold idol (800 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is physically well-built. He keeps his brown hair in a flapper bob. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.
History: He was born in the north. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Naal and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels threatened by others
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 1400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Elaim Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man wears baggy green pantaloons and a blue scarf. His silver hair is heavily combed to the left. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a wizard, Elaim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Mentor, Job. Occupation: Carpenter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 97 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 6000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (150 gp).
Rûkdûg Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His fierce blue eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.
History: Rûkdûg was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Flaws: Sensitive, Hedonist, Shy. Bonds: Attractive, Job, Military. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 40 pp. Iolite (70 gp). Onyx (70 gp). Eye agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
