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Advanced [show]


Beloril Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He keeps his black hair in a flapper bob. His eyes are likewise green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.

History: Beloril was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Logical. Flaws: PTSD. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Beloril Graybeard, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Fallond Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fallond took refuge in the old dungeon and found the beat up halberd and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Persistence, Professionalism, Impeccable. Flaws: Insane. Bonds: Nature. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Fallond Aranore, Male Dwarf Barbarian 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 97 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +7, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +4

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing black shirts, loose pants, and blazers most of the time. His long green crest is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Passionate. Flaws: Insane, Shy. Bonds: Attractive, Poor. Occupation: Servant

Voice: Timid voice

Attributes [hide]

Zedaar Turnuroth, Male Dragonborn Warlock 6
Medium (6'1") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 60 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 400 gp.


Social Check DCs


Medrash Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight green one piece outfit complete with pants, hood, and a cape. His red crest is singed and shortened. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Scribe in town.

History: He was born several months after his father was called into army service. A gifted student he started as a Unemployed, but he got bored and became a Scribe. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease. Bonds: Job, Military, In love. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Medrash Norixius, Male Dragonborn Paladin 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 62 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Terran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. Lapis lazuli (6 gp). Moss agate (6 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a blue coat with pastel slacks. He has a moderate pudge and is not very fit. He has styled his golden hair well, parting it to the right. His skin is flawless and his amber eyes scan people very quickly.

Personality: Quarion hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the west, but his parents moved at a very young age to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Artistic, Impeccable. Bonds: Attractive, Immigrant, Rich. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Quarion Iranapha, Male Elf Cleric 8
Medium (5'4") Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)19 (+4) 9 (-1)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Abyssal, Celestial, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 150 pp. Hematite (14 gp).


Social Check DCs

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