Great Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His beige fur, when down, is lengthy. He has gleaming, smiling copper eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Great took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He now mingles about in high society.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Greedy, Shy. Bonds: Nature, Rich, Job. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 11)
Armor Class 10
Hit Points 50 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1800 gp. Sardonyx (80 gp). Tiger eye turquoise (11 gp). Violet garnet (1600 gp).
Ghâm Presley, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a black costume with the symbols of his god on his torso. His skin is also unnaturally pale. His blonde hair is thinning but still full. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Ghâm's first love is himself. His second love is also himself. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ghâm took refuge in the ruined castle and found the beat up halberd and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Rich, Nature. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 300 sp. 1 Magnifying glass.
Jebeddo Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Slave Trader does. His blonde hair is kept up in a ponytail inside a feathered hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Jebeddo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Recently the stress of being a Slave Trader has made it difficult for him to sleep.
Motivation: Expand his business; and a strong sense of loyalty to gnomish people
Flaws: Addict, Insomniac, Racist. Bonds: Job, Poor. Occupation: Slave Trader
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Moss agate (16 gp).
Gerard Hackney, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Butcher. His blonde hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Flattery will make him almost putty in your hands.
History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Depressed, Selfish. Bonds: Poor, Attractive, Military, Nature. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: Tourmaline (40 gp). Blue star sapphire (1000 gp). Chrysoprase (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Aelar Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large white jacket. His auburn hair and beard is wavy and long. He has hazel eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aelar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aelar. He left for the west, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to raise his children well
Ideals: Optimist. Bonds: Immigrant, Family, Military, Criminal record. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 102 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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