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Advanced [show]


River Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has wavy orange fur. His copper eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, River is combative with any and all who dare try his patience in the slightest.

History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Mentor, Job. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

River Plume, Male Tabaxi Bard 6
Medium (6'4") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs


Tod Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy black suit. He has done his best to style his black hair to look like a famous performer. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and many giants want him driven away

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Adventurer, Enemies. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Tod Sunmeadow, Male Halfling Bard 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 15 (+2)16 (+3) 18 (+4)11 (+0)
Skills Arcana +6, Deception +3
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Draconic, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Healer. He is physically well-built. His red crest is long and unkept. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bharash took refuge in the old dungeon and found the beat up whip and armor he uses now. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Slave, Immigrant. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Bharash Qyxpahrgh, Male Dragonborn Warrior 6
Medium (6'3") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 60000 cp.


Social Check DCs


Tethren Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a desert tribe. He worked as a nervous Navigator and found it very stressful. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is unsatisfied with his job.

Ideals: Passionate. Bonds: Criminal record, Nature, Job. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Tethren Tranquil, Male Tiefling Monk 5
Medium (6'1") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)12 (+1) 11 (+0)18 (+4)
Skills Persuasion +7, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 40000 cp. Brown-green garnet (120 gp). Red-brown spinel (120 gp).


Social Check DCs


Folgûm Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with white colored cloaks and clothing and is in decent physical shape. His hair is always cut to a buzz. His eyes are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Job, Family. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Folgûm Southey, Male Half-Orc Expert 14
Medium (5'6") Half-Orc, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 60 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +5, History +6
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +6

Possessions: 1000 gp. Obsidian (13 gp). Golden yellow topaz (500 gp). Lapis lazuli (13 gp). 1 Medium magic item.


Social Check DCs

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