Eberdeb Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, brown shirt, and tan tie. His skin is fair and his fingers are delicate and long. He wears his blonde hair down. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Shy, Disease. Bonds: Religious, Rich. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Carrie Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish black hair is in a traditional bowl cut. His violet eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: Carrie was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Carrie was born on a far northern mountains where he grew up under the tutelage of his father, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and retire the richest man in the north
Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Poor, Immigrant, In love. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: White pearl (120 gp). Rhodochrosite (16 gp). 1 Breastplate.
Ahrim Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Performer. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Ahrim was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Optimist, Justice. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 14)
Armor Class 9
Hit Points 53 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Orc
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +6
Possessions: 5000 gp. Hematite (11 gp). Aquamarine (1000 gp). Bloodstone (80 gp). Azurite (11 gp). Lapis lazuli (11 gp). Alexandrite (1000 gp). Moss agate (11 gp). Golden yellow topaz (1000 gp). Deep blue spinel (1000 gp). Red spinel (50 gp).
Andram Quest, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His blue hair is unkempt and raggedy. His gold eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Andram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Adventurer. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Zaffrab Timbers, Male Gnome [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. His red hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Zaffrab would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Disease. Bonds: Military, Rich, Nature. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Golden yellow topaz (700 gp). Moonstone (60 gp). Black pearl (700 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item.
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