Fargrim Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tattered old clothes. His golden hair is styled in orderly dreadlocks. His eyes are green and catlike.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Fargrim and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Shy, Antagonistic, Fearful. Bonds: Religious. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 117 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +6
Possessions: 300 pp. Golden circlet with four aquamarines (3000 gp). Black velvet mask with numerous citrines (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). 1 Minor magic item.
Andram Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants, and he perpetually has his nunchaku ready. His silver hair is knotted and matted. His gold eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east
Ideals: Fighting, Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Slave. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 350 gp.
Gildmak Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Bounty Hunter uniform. He has a long red beard with little hanging trinkets. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north to a Bounty Hunter, Gildmak learned a great deal about his mother's area of expertise. Through the years after Gildmak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gildmak's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Gildmak and his spouse have recently divorced.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Job, Attractive. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 40 pp.
Elaim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep yellow leather and dull violet iron scale mail. With bright auburn hair and a scraggly beard. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He also hits on women, regardless of circumstances.
History: Elaim was born the youngest of three triplets. Through the years after Elaim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Elaim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of his sister; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Has a crush, Family, Criminal record. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp.
Norkruuth Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized black coat. His copper crest is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He comes from a rich northern family. In his 17th year, his parents were killed by a orcs raid, leaving Norkruuth alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Optimist. Flaws: Cynical. Bonds: Rich, Enemies. Occupation: Brewer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 76 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 40 pp. Sardonyx (40 gp). Azurite (13 gp). Obsidian (13 gp). Blue quartz (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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