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NPC Generator

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Advanced [show]


Broce Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear blue clothing when he does not wear armor. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born at the edge of vast island. Broce liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his sister to traveling adventurers; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Selfish, Mundane. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Broce Ironhide, Male Gnome Fighter 9
Small (3'2") Gnome, Neutral Evil (CR 9)
Armor Class 14
Hit Points 72 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 18 (+4)16 (+3)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1600 gp. Chalcedony (20 gp). Iolite (20 gp). Banded agate (10 gp). Sard (20 gp). Tourmaline (110 gp). Freshwater pearl (10 gp). Emerald (1400 gp). 1 Minor magic item.


Social Check DCs


Tûhorn Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his glaive always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His golden hair is matted, messy, and big. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast island. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Locksmith for hire.

Motivation: To be a Bricklayer again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tûhorn Ryley, Male Half-Orc Warrior 1
Medium (5'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)11 (+0) 9 (-1)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 gp.


Social Check DCs


Kelter Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. With bright red hair and a scraggly beard. His blue eyes peer out from beneath his small black hat.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kelter is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He became a Assassin soon after.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Justice. Bonds: Attractive, Job, Poor, Debt. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Kelter Bigheart, Male Halfling Rogue 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Deception +4, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Elven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Igden Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. He keeps his long brown hair kept up in a rat tail. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Bellfounder.

Motivation: To be a Tailor again; and he is content

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Nature, Job. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Igden Pingun, Male Gnome Warrior 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 18 (+4)16 (+3) 12 (+1)13 (+1)
Skills Athletics +0, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Aquan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Moonstone (50 gp). Moss agate (12 gp). Rhodochrosite (12 gp). Golden yellow topaz (300 gp).


Social Check DCs


Patrick Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His black hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Patrick was born with his father's beautiful face. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Painter.

Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac

Ideals: Impeccable. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Patrick Gyula, Male Human Wizard 11
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 41 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Animal Handling +7, Nature +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 180 pp.


Social Check DCs

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