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Advanced [show]


Alvyn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His blonde hair is heavily combed to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Justice, Gifted. Flaws: Addict. Bonds: Religious. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Alvyn Maekkelferce, Male Gnome Aristocrat 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 11 (+0)19 (+4)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Fibblestib Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black costume with the symbols of magic on his torso. His tied-back hair is white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Interpreter, but he got bored and became a Detective. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Fibblestib Tarkelby, Male Gnome Commoner 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Nelkin Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his tan robe and has his greatsword always slung over his shoulder. He has golden hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He got into the Architect business at a young age. A gifted student he started as a Soapmaker, but he got bored and became a Architect. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Bonds: Job, Immigrant. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Nelkin Bigheart, Male Halfling Sorcerer 4
Small (3'0") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Citrine (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a blue suit, brown shirt, and blue tie. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. Ozyman was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Flaws: Shy. Bonds: Rich, Military, Religious. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Ozyman Warmwater, Male Halfling Barbarian 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 59 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Jet (110 gp). Brown-green garnet (110 gp). Chalcedony (50 gp).


Social Check DCs


Sapply Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a small hat to hide his balding. His brown eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small desert village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sapply fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Military. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Sapply Lingenhall, Male Gnome Wizard 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 140 gp.


Social Check DCs

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