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NPC Generator

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Advanced [show]


Soveliss Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long brown hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.

Personality: Soveliss wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Soveliss fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local barkeep

Ideals: Disciplined, Fighting. Bonds: Criminal record, Rich, Has a crush. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Soveliss Yaeldrin, Male Elf Aristocrat 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Quick Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a brown and black robe with the hood down. His yellow fur is kept up in a ponytail inside a broad hat. His copper eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with poetry.

History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and to be a beggar again

Ideals: Artistic, Optimist. Flaws: PTSD. Bonds: Poor, Job. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Quick Prim Posies, Male Tabaxi Adept 12
Medium (5'4") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 36 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 15 (+2)11 (+0)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: Jet (50 gp). Alexandrite (800 gp). Red-brown spinel (50 gp). Rock crystal (40 gp). Azurite (8 gp). Malachite (8 gp). Red spinel (50 gp).


Social Check DCs


Andram Death, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His red hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Andram grew up listening to his mother's many stories. After coming to the age of reason, Andram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Andram Death, Male Tiefling Aristocrat 11
Medium (6'9") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 40 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)16 (+3) 12 (+1)19 (+4)
Skills Athletics +7, Insight +5
Senses Passive Perception 11
Languages Common, Terran, Gnome, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5

Possessions: 260 pp. 1 Minor magic item.


Social Check DCs


Golm Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of monstrous two handed axes on his belt, each one with a sapphire on the hilt. He has no hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Golm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Golm Bentham, Male Half-Orc Expert 9
Medium (6'7") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)9 (-1) 17 (+3)13 (+1)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 13000 sp. Brass mug with jade inlays (200 gp). Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean black cloak covering his clean studded leather. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is a Deep Scion in disguise. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He would like to get married and retire; and he has passion for adventuring and risk

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Clerebold Cooper, Male Half-Elf Rogue 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 18 (+4)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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