Adrik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky green painted plate armor. His moppish blonde hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Adrik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the west his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: Doesn't want to be a Barber and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Family, Poor. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 20 (+5) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 70 gp.
Cockaby Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His silver hair is singed and shortened. His hazel eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.
History: He was raised by priests from a young age. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Roofer and occasionally as a mercenary.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Religious, Mentor. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Altho Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His blue eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in a small village he learned the ways of the warrior from his mother. Altho was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Locksmith. Recently he has begun working with bootleggers and crooks.
Motivation: Expand his business; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur, Fighting. Bonds: Immigrant, Job, Criminal record. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Artisan’s tools.
Great Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He is muscular with a powerful set of arms. His gray fur is slicked back into a classic pompadour. His eyes are likewise copper.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He feels kind of lost in life; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Secretive, Depressed. Bonds: Immigrant, Attractive. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has brass crest. His eyes are red and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Merchant and found it very stressful. He now owns his own business.
Motivation: Sabotage a competitor; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 16)
Armor Class 10
Hit Points 131 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 500 pp. Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Sapphire pendant on gold chain (1900 gp). Large well-done wool tapestry (300 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
