Frouse Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear grey pants and tee shirts. His long brown hair reaches down to his waist. His gray eyes peer out from beneath his top grey hat.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Frouse was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and marry his brother to traveling adventurers
Flaws: Forgetful. Bonds: Enemies, Job, Religious, Family. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6
Possessions: 160 gp.
Habor Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his left hand. His purple hair is thinning but still full. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Habor is combative with any and all who dare try his patience in the slightest.
History: Born to a Adventurer, his father struggled to pay the bills. While studying, he fell in love. They married and had a son. Some 10 years later his spouse died after the birth of his son. Heartbroken, Habor never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Ugly. Bonds: Poor, In love, Religious. Occupation: Cook
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (80 gp).
Sammal Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady red eyes.
Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Sammal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Artistic. Flaws: Ugly, Impulsive, Shy. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Masterwork Common Melee.
Naal Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green tunic with white highlights, and long tan pants that bunch up around his shoes. With bright golden hair and a scraggly beard. He wears a mask on his face.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and obtaining odd cultural half-elven artifacts is his passion
Flaws: Antagonistic, Insomniac. Bonds: Religious, Rich, Adventurer. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1100 gp.
Dain Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was always a brilliant, if unscrupulous mind. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly, Hedonist, Insane. Bonds: Rich. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
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Their contribution stands as a beacon of hope for all adventurers!
