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NPC Generator

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Advanced [show]


Darrak Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears a black cloak and cross-gartered white stockings. His clothes are grease stained in places. His hair is always cut to a buzz. His eyes are violet and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Darrak was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with a spirit at a very young age, Darrak has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts.

Ideals: Opinionated, Extrovert. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Darrak Rubyeye, Male Dwarf Barbarian 5
Medium (4'3") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp. Aquamarine (500 gp). Pink pearl (140 gp). Brown-green garnet (140 gp).


Social Check DCs


Baern Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy white suit. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants he idolized his father. In his 13th year, his parents were killed by a gnolls raid, leaving Baern alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Baern Goldfinder, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 pp.


Social Check DCs


Nim Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He dresses in green turtlenecks beneath a pastel coat with black slacks. He has a hunchback. His long chestnut hair is drawn into a two foot long braid. His eyes are hazel.

Personality: He loves telling others what to do and how they should feel about things. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 3 years old his parents immigrated from the south. Nim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Nim Aloro, Male Elf Sorcerer 13
Medium (5'4") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 20 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. 1 Minor magic item.


Social Check DCs


Tarak Walpole, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His red hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Tarak lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered east to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and an old rival family wants him found

Flaws: Antagonistic, PTSD. Bonds: Attractive, Family. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Tarak Walpole, Male Half-Orc Commoner 12
Medium (6'8") Half-Orc, Lawful Evil (CR 12)
Armor Class 10
Hit Points 38 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Athletics +7, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +5

Possessions: 2000 gp.


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His gray fur is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted, Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Bard 5
Medium (5'1") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)9 (-1) 15 (+2)17 (+3)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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